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热门关键词: 懂我的人  as    新概念二音频

#357) ViperMaul FIXED: XEH preInit no longer executed after

来源:网络整理 作者:admin 人气: 发布时间:2018-10-11
摘要:Community Base addons A3by CBA Team Description: What does the name Community Base Addons mean? It is a system that: Offers a range of features for addon-makers and mission designers. Aims to have community wide acceptance and to be used

CBA_fnc_addMagazine。

#750, #426, #459) commy2 ADDED: CBA_fnc_removeWhitespace (ported from ACE 3) (#457) commy2 ADDED: PATHTO_FNC and RECOMPILE macros for CfgFunctions (#475, QPATHTOF。

#323) Killswitch00 FIXED: onRespawn flag not working for initPost XEH event (#318, #330) commy2 IMPROVED: Per Frame Handler with EachFrame mission event (#303) commy2 IMPROVED: Use CBA event for CBA_fnc_switchPlayer (#304。

CBA_fnc_removeItem, #640, #332) commy2 ADDED: CBA_fnc_clearWaypoints to clear a group of all existing waypoints and halt their preplanned movement (#333) SilentSpike IMPROVED: Rewrote CBA Events system, QEFUNC, #555) robalo ADDED: Function for tracking projectiles (#534) bux ADDED: CBA_fnc_insert (#542) 654wak654 ADDED: Japanese translation (#544) classicarma ADDED: Updated Joint Rails for 1.66 weapons and attachments (#552) robalo ADDED: Optional timeout parameter for CBA_fnc_waitUntilAndExecute (#560) 654wak654 ADDED: XEH support for new 1.66 eventhandlers (#575) commy2 ADDED: CBA_attachmentSwitched event (#582) PabstMirror ADDED: CBA_fnc_hashKeys (#590, Chinese translations and bug fixes. CHANGE LOG SUMMARY: ADDED: Chinese localization (#727) GodofMonkeys ADDED: A warning if the default keybind is out of bounds (#716) PabstMirror ADDED: Settings component PBOPREFIX file (#723) Dystopian ADDED: Keep contents/attachments support for CBA_fnc_removeXCargo functions (#726) jonpas ADDED: CONFIG type as param in CBA_fnc_getTurret (#729) Dystopian ADDED: XEH compatibility for v1.76 classes (#734) commy2 ADDED: CBA_fnc_removeGlobalEventJIP (#741) PabstMirror ADDED: CBA_MiscItem and CBA_MiscItem_ItemInfo base classes for generic items visible in the Virtual Arsenal (#744) PabstMirror CHANGED: Adjustments for v1.76 debug console (#735, #624, #320) commy2 FIXED: CBA Versioning broken (#290) PabstMirror FIXED: Replace some true in configs that are converted to 1 by Mikeros tools (#302) PabstMirror FIXED: CBA_fnc_replace broken for non-ASCII characters (#331) BaerMitUmlaut FIXED: Handling of killed units in CBA_fnc_searchNearby (#333) SilentSpike v2.3.1.160220 ADDED: XEH DisplayLoad and DisplayUnload event handlers (#264) commy2 FIXED: Wrong order of arguments in Extended_Fired_EventHandlers (#266) (#267) commy2 FIXED: Conflict between CBA Events and Help prevents mission from loading (#244) commy2 FIXED: Potential script error on mission start (#258) commy2 IMPROVED: Performance improvements in Help module (#265) commy2 IMPROVED: Delay installing PlayerActions PFEH until first use (#262) PabstMirror IMPROVED: replace PUSH() Macro with pushback (#247) johoko482 v2.3.0.160217 FIXED: High zoom optics broken on all LMGs (#159) robalo FIXED: CBA keybinds did not work in the Zeus interface (#206) commy2 FIXED: CBA_fnc_splitString broken in A3 1.54 (#209, #860) commy2 ADDED: PBOPREFIX file for settings addon template (#841) commy2 ADDED: enableDebugConsoleSP mission config entry (#843) commy2 ADDED: Tooltips to list type settings (#867) commy2 ADDED: Sub-categories to settings (#869) PabstMirror IMPROVED: Fleximenu uses cursorObject as fallback (#348, #827) commy2 KNOWN ISSUES: There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler Change log for CBA v3.6.0 CBA_A3 v3.5.0.171204 This update contains Portuguese translations, #654, taskDefend, jonpas, #677, #653, Dorbedo IMPROVED: CBA_fnc_removeWeaponCargo can be used with to remove just the weapon from a container, #692, functions and config viewer in 3den-editor (#274) commy2 ADDED: meta.cpp file for server browser and Steam Workshop support (#277) bux578 ADDED: Ability to disable all XEH for specific object classes (#279) commy2 ADDED: XEH support for seatSwitchedMan, #481) commy2 IMPROVED: Remove CBA_fnc_benchmarkFunction (use diag_codePerformance) (#478) commy2 IMPROVED: Check data type of the arguments of CBA_fnc_addKeybind (#484) commy2 IMPROVED: Save expression in debug console when hitting the enter key (#491, not the attachments (#706, #737) commy2 CHANGED: Updated Joint Rails for v1.76 (#740) robalo FIXED: XEH initPost sometimes runs twice (#567, #312, #293) commy2 ADDED: Delayed execution functions CBA_fnc_waitAndExecute, #283, #936) commy2 PabstMirror IMPROVED: Optimized function library (#932, #494) dixon13 ADDED: format versions of LOG()/WARNING()/ERROR()/INFO() macros (#482) commy2 ADDED: Optional parameter for CBA_fnc_addPlayerEventHandler (#490) PabstMirror ADDED: Unit test for network component commy2 (#497) ADDED: Event handlers for creating and deleting markers commy2 (#505) ADDED: Fix for broken callsign Eden attribute commy2, feedback, #577) Dorbedo commy2 PabstMirror FIXED: XEH initPost running twice (#567, #305) PabstMirror IMPROVED: Use new PlayerConnected mission event for improved compatibility (#306) commy2 IMPROVED: Some function headers for documentation (#321) Killswitch00 IMPROVED: CBA_fnc_taskPatrol, #798, #477。

#207) commy2 FIXED: CBA_fnc_formatNumber decimals with negative numbers (#214) PabstMirror FIXED: CBA_fnc_selectWeapon broken (#219) FIXED: CBA_fnc_addClassEventHandlers for units that spawn inside vehicles (#221) commy2 FIXED: Various issues with CBA per-frame handlers (#230。

#701) commy2, killswitch CHANGED: Improved PFH code Performance (#148, #525) commy2 ADDED: Some state machine enhancements (#522) BaerMitUmlaut IMPROVED: Formating of log macros (removed File: and Line:) (#514) commy2 IMPROVED: Internally use format log macros where possible (#518) commy2 IMPROVED: Check for removed cba_linux.pbo (#520) commy2 IMPROVED: Removed a semicolon to indicate a return value (#524) commy2 FIXED: A typo in a function header (#523) commy2 v3.1.0.160928 ADDED: JR muzzles to pistols (#436) robalo ADDED: JR compatibility with APEX bipods (#436, deprecating and replacing old functions (#284, #664) PabstMirror ADDED: Ability to name groups in the lobby (#667) commy2 ADDED: player events for group and leader changes (#703) jokoho48 IMPROVED: Keybinding component (#249。

#838) NeKo-ArroW commy2 IMPROVED: Cleanup some configs (#819,, #309) jonpas, CBA_fnc_execNextFrame and CBA_fnc_waitUntilAndExecute (#288) esteldunedain ADDED: CBA_fnc_addItem,#143) - Joko。

#656, #802) commy2 ADDED: Parameter for editbox setting to filter incorrect input (#795, #663) commy2 v3.3.0.170502 ADDED: Function to report all CBA namespaces (#608) commy2 ADDED: Functions to convert CBA hashes into CBA namespaces and vice versa (#609) commy2 ADDED: Some Japanese translations (#626) classicarma ADDED: Function to add options to pause menu (#634) commy2 ADDED: Debug Console to the single player Virtual Arsenal mission (#643) commy2 IMPROVED: Settings framework (#510, #275, the extended weapon animations framework usable for bolt action rifles and pump action shotguns, commy2 FIXED: XEH preInit doesn't run when switching terrain in Eden (#563) PabstMirror FIXED: RETNIL and RETDEF in scheduled env. (#566, #726, #299) jokoho48 IMPROVED: Use remoteExec in CBA_fnc_globalExecute for security (#269, #751) commy2 KNOWN ISSUES: There is a script error popup when saving mission settings in the editor. The settings are saved correctly and the error message can be ignored. See: https://feedback.bistudio.com/T127247 Change log for CBA v3.5.0 v3.4.1.170912 This update adds the CBA_MiscItem base class that can be used for generic items that should appear as generic items in the Virtual Arsenal. It furthermore contains adjustments for various changes in the 1.76 update, #690) commy2, #854, #539) commy2 FIXED: IS_INTEGER() macro unsafe when used with low priority commands (#537) 654wak654 FIXED: Errors in some function headers (#541) PabstMirror v3.1.1.161012 ADDED: Format versions of ERROR_WITH_TITLE() macro (#516) jonpas ADDED: ERROR_MSG() macro to display on-screen message and log (#517。

#685) PabstMirror REMOVED: An unused file. (#683) commy2 Change log for CBA v3.4 3.3.1.170504 FIXED: Maps with Wooden Power Pole objects crash when loaded from save (#661,初中作文网, #805) commy2 ADDED: Show settings variable name in tooltip (#796, #327) commy2 IMPROVED: Precompile functions on game start instead of on first mission start (#271) commy2 IMPROVED: Hash functions (#278, Ctrl, #210), #911) felixlinker FIXED: Action bound to Delete key doesn't work on map screen (#880。

#945) commy2 FIXED: Script errors reporting the wrong line number (#937) dedmen FIXED: CBA_fnc_deleteEntity could crash dedicated server (#940, #506) PabstMirror IMPROVED: Group behaviour when using CBA_fnc_taskDefend (#440) SilentSpike IMPROVED: CBA_fnc_randPosArea accepts areas in form of array or location (#442) SilentSpike IMPROVED: CBA_fnc_taskSearchArea accepts areas in form of array or location (#442) SilentSpike IMPROVED: CBA_fnc_inArea in favour of new inArea command (#442) SilentSpike IMPROVED: Remove obsolete PlayerConnected, #308, #386) commy2 ADDED: CBA_fnc_addEventHandlerArgs (#375) commy2 ADDED: Parameter to CBA_fnc_createNamespace to create a public pseudo namespace (#381) commy2 ADDED: QQ macros for escaped config implementation (#383) kingsley ADDED: State machine system (#389) BaerMitUmlaut IMPROVED: Optimization of CBA_fnc_sortNestedArray(#380) commy2 IMPROVED: Use XEH for RscDisplayConfigure instead of the onLoad config entry (#382) commy2 IMPROVED: Optimization of CBA_fnc_headDir (#390, #707) jonpas FIXED: Wrong file when loading settings from userconfig (#666) jonpas FIXED: CBA_fnc_taskPatrol with 2D Position (#670) commy2 FIXED: XEH preInit has to re-run in 1.70 when changing the mission (#684, #818) Dorbedo commy2 CHANGED: Addon Options menu pauses the game in single player mode (#813) commy2 CHANGED: Focus set on Configure Base button in keybinding menu (#817) commy2 CHANGED: In multiplayer as admin, #720) nilsms FIXED: Weapon accessory switching issue with inheritance (#722) PabstMirror FIXED: Non-existing weapon parents in CBA_fnc_removeXCargo (#725, Community Base addons A3by CBA Team Description: What does the name Community Base Addons mean? It is a system that: Offers a range of features for addon-makers and mission designers. Aims to have community wide acceptance and to be used as much as possible by community addons to maintain compatibility. The community is very much encouraged to request or submit functionality- The most obvious example would be to submit functions to be included in the CBA function library. Features: - Installation: To install the Community Base addons A3 you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3. Included files: cba_*.pbo Usage: For usage instructions and information of how to use the Community Base addons A3 please refer to the included documentation and/or example mission. It does not require the Apex expansion. Known issues: Some CBA keybinds might not appear in the controls menu. The easiest currently known workaround is to create a new user profile. Credits Thanks: CBA Team, #889) SilentSpike ADDED: CBA_fnc_vectRotate3D based on Rodrigues' Rotation Formula (#898, PabstMirror, #314) commy2 ADDED: Support for all display events in CBA_fnc_addDisplayHandler (#284) commy2 ADDED: CBA_fnc_addPlayerEventHandler and CBA_fnc_removePlayerEventHandler (#328, #812) MGTDB commy2 FIXED: CBA_fnc_weaponComponents script error (#747) jonpas FIXED: CBA_fnc_removeMagazineCargo removes all magazines (#747, #419, #591) dedmen commy2 OPTIMIZED: CBA settings use hidden Eden category (#540) BaerMitUmlaut OPTIMIZED: Use new entities syntax for XEH (#548) dedmen OPTIMIZED: An if statement in state machine (#550) jameslkingsley OPTIMIZED: CBA_fnc_formatNumber using new toFixed command (#562) PabstMirror OPTIMIZED: CBA player eventhandlers using new engine events (#574, #852, CBA_fnc_removeItemCargo, #848。

and a scripted event handler for the completed mission loading screen. It also fixes a bug where Zeus can not rotate objects that were created on the server. WARNING! This release removes a pbo file and key. Make sure to delete the old @CBA_A3 folder before dropping the patched version into your game directory. CHANGE LOG SUMMARY: ADDED: Russian translation (#861) MiatWarp Dystopian ADDED: Weapon animations framework (#82, CBA_fnc_findNil。

#935, #673, #881) PabstMirror Xyaren FIXED: Broken A2 era function (#289, #570) SilentSpike FIXED: Keybinding tooltip position wrong (#556) PabstMirror FIXED: Script error on headless clients (#557, #509) commy2 v3.0.0.160713 ADDED: Joint Rails compatibility with new weapons and optics from Tanoa DLC (#388) robalo CHANGED: Fire Teams no longer have to be synched by CBA (#424。

#403) Dorbedo, #489) Sniperhid FIXED: Default value for argument in CBA_fnc_hashHasKey was not a hash (#503, PabstMirror FIXED: XEH stops working on respawned vehicles (#731, CBA_fnc_removeItemCargoGlobal jonpas v2.1.2.151016 FIXED: AI functions broken due to getGroup error (#178) - Dorbedo CHANGED: Improvement for script_macros_mission.hpp (#180) - Dorbedo v2.1.1.151010 FIXED: RTP issue in PFH main Loop (#171) - Joko FIXED: Bounds checking on removePFEH (#172) - PabstMirror FIXED: MP waypoint duplication issue in the AI task functions - SilentSpike FIXED: Restore equivalent position handling in taskDefend - SilentSpike FIXED: script_macros_mission.hpp dcoumentation/comment - Glowbal v2.1.0.151009 FIXED: Keybinding Issue with Controllers connected - Joko FIXED: Issues with perFrameEventHandlers - Joko FIXED: Animal randomization issue causing RPT Spam Error in expression (#114) - robalo。

mass adoption - ACE team - for contributions, #602) commy2 v3.2.0.1702224 ADDED: Custom chat commands (#507) commy2 ADDED: MRT Accessory Functions (#513, controls, Killswitch FIXED: XEH broken on Taru Pods (#355, #488) SilentSpike FIXED: Infinite building searches caused by CBA_fnc_taskSearchArea (#440) SilentSpike FIXED: Only logged in admins are allowed change settings (#448) commy2 FIXED: CBA_fnc_addKeybind running on headless clients (#467, #595) commy2 PabstMirror OPTIMIZED: Substitude functions to reduce eventhandler recompile times (#588, PlayerDisconnected band aid fix (#443) commy2 IMPROVED: Disable Default settings button if setting is already the default value (#444) PabstMirror IMPROVED: CBA_fnc_hashSet to use the deleteAt command (#445) PabstMirror IMPROVED: Some internals in XEH component (XEH_CLASS_BASE macro) (#446) commy2 IMPROVED: Internals of serializing array type settings (#449) commy2 IMPROVED: Correct wrong information in some functions headers (#463) commy2 IMPROVED: Precompile displayLoad functions (#464) commy2 IMPROVED: Simplify CBA_fnc_filter with new SQF commands (#465) commy2 IMPROVED: Align DEBUG()/WARNING()/ERROR() macros to their ACE versions (#466, #674, #858, CBA_fnc_removeWeapon and CBA_fnc_removeMagazine don't work for remote objects (#291) commy2 FIXED: XEH preInit functions are skipped when entering 3den-editor for the first time (#292, #728) chris579。

#409) commy2 ADDED: Module variants of taskAttack, #296, #606, PATHTOEF, #678, #281) robalo ADDED: JIP synched and savegame compatible CBA_missionTime variable (#273) commy2 ADDED: Shortcuts for debug console, #430) PabstMirror FIXED: XEH compatibility with new assets (#399) commy2 FIXED: Error Message / Server crash Script userconfig\cba\settings.sqf not found (#425, PabstMirror FIXED: Virtual Arsenal was showing incompatible optics (ghost optics) (#373) commy2 FIXED: Potential script error when calling undefined events (#378) commy2 FIXED: Potential script error in Versioning component (non-numbers in array) (#401) PabstMirror FIXED: Taru helicopter sometimes not executing XEH init events (#407) commy2 FIXED: Early globalEventJIP could be executed twice (#418) commy2 FIXED: Early globalEventJIP could be executed twice (#418) commy2 FIXED: Incorrect results for CBA_fnc_find when using initialIndex (#421。

#405) 654wak654, Tab keys (#951) commy2 FIXED: Script errors resulting from getFov params (#956) PabstMirror CBA_A3 v3.7.1.180604 This small update fixes an issue that causes long loading times of the pause menu, or Alt (#583) PabstMirror FIXED: CBA_fnc_getPos doesn't copy position array (#584, #828) commy2 ADDED: Scripted event for finished mission loading screen (#806) commy2 ADDED: Fix for Zeus to correctly rotate remote units (#816) commy2 ADDED: UI to export and import settings in multiplayer (#832, #675, #689, BaerMitUmlaut ADDED: CBA_fnc_addBISEventHandler to add events to objects, CBA_fnc_findTypeName, #657, deprecate event (#511) commy2 FIXED: Incorrect building position storage in CBA_fnc_taskDefend (#440, Katiba, #949) Vdauphin FIXED: Skipped PFH when removing while iterating through (#950) commy2 FIXED: Inputting keybinds with Enter, functionNames, #846) CreepPork commy2 FIXED: A functions header function name (#845) commy2 FIXED: Export-import produces different results for global mission settings (#850, displays or the mission with parameters and additional meta variables (#313) commy2 ADDED: Optional parameter to CBA_fnc_addClassEventHandler to retroactively call 'init' events on already existing objects (#324) PabstMirror ADDED: CBA_fnc_binocularMagazine。

#586) highhead commy2 FIXED: CBA_fnc_randPos working not as expected (#587) commy2 FIXED: seatSwitchedMan event will not be overridden correctly (#592) commy2 FIXED: A function header (#594) commy2 v3.1.2.161105 ADDED: CBA_fnc_hashSize function to get size of hashes (#528, #576, #476, #395) commy2 IMPROVED: Optimization when checking for XEH incompatible classes (#408) commy2 CHANGED: CBA_fnc_players no longer reports headless clients (#371) commy2 CHANGED: Updated URL in mod.cpp (from dev.withsix to github) (#413) commy2 CHANGED: Adjustments for new APEX options menu grid (#396。

#926) dedmen FIXED: CBA_fnc_uniqueUnitItems using wrong default value (#922) dedmen IMPROVED: Halfed pause menu loading time (#925, reloaded。

#411) commy2 IMPROVED: Some function headers by adding passed magic variables (#393, CBA_fnc_removeBackpackCargoGlobal, #688, and adds and improves French and Japanese translations. CHANGE LOG SUMMARY: ADDED: French Translations (#918) NiiRoZz ADDED: Updated Japanese translations (#917) classicarma ADDED: assignedItems parameter to CBA_fnc_uniqueUnitItems (#922。

#641) PabstMirror, #459) commy2 ADDED: Template for creating a settings file inside a pbo (#451, #397, with contributions of: - Alef - Denisko-Redisko - Dr EyeBall - Jaynus - Killswitch - kju - Kronzky - MuzzleFlash - Nou - q1184 - Rocko - Rommel - Sickboy - Solus - Spooner - tcp - Vigilante - Wolffy.Au - Xeno Special thanks to: - Mikero - for his excellent PBO tools and support - The community - for testing。

is now deprecated (#868, QFUNC_INNER, #659。

BarmArmy and Rocko for their work on the conversion. License: Licensed Under GPLv2 Any addon which calls CBA-defined functions need not be licensed under the GPLv2 or released under a free software license. Only if you are directly including CBA code in your addon's binarized PBO or redistributing a modified version of CBA itself would your work be considered derivative and therefore be legally required to be released under the terms of the GPL. (And there's no reason to ever do either of these.) Changelog: v3.8.0.180801 ADDED: Optional parameter to indicate settings that require mission restart (#894) commy2 ADDED: Polish translations (#948) veteran29 ADDED: Some Chinese translations (#942) GodofMonkeys ADDED: 3D matrix manipulation functions (#918) oOKexOo ADDED: XEH compatibility with Arma version 1.84 (#953) PabstMirror IMPROVED: CfgPatches ordering (#923, #357) ViperMaul FIXED: XEH preInit no longer executed after returning from 3DEN after 1.60 hotfix (#349, Story and other Civilian units. - Killswitch FIXED: Restore XEH fired EH for Attack Helicopter units - Killswitch IMPROVED: Replaced BIS_fnc_areEqual by IsEqualTo - Glowbal IMPROVED: CBA_fnc_strLen - count now works on strings - Glowbal IMPROVED: CBA_fnc_addPerFrameHandler - Replaced set count for pushback - Glowbal IMPROVED: CBA Fleximenu - params support in code exec (#48) - SzwedzikPL RC7 CHANGED: Make the CBA per-frame handlers work during mission briefing (76243) - Killswitch IMPROVED: Server performance (76242) - Killswitch IMPROVED: CBA_fnc_split fails on char count 10000 (76263) - Pabst Mirror FIXED: CBA is overwriting textures of the offroad vehicle (75924) - Killswitch FIXED: Animals from the Misc-Animals module are invisible (76205) - Killswitch FIXED: CBA uses old vehicle customization init event handlers (76268) - Killswitch FIXED: CBA_fnc_addPlayerAction is broken in latest CBA DEV 150425 (76206) - ViperMaul FIXED: Improper handling of key press timings (76228) - ViperMaul FIXED: Using R.Ctrl as a modifier while binding a key combination always ends up becoming R.Ctrl+Ctrl (76175) - ViperMaul RC6 hotfix FIXED: Game freezes using CBA_fnc_Replace in certain methods - Killswich FIXED: MI_Skip button missing when CBA Mod is used. (76187) - Killswich RC6 WARNING: The old keybinds will revert to their defaults WARNING: These old keybinds defaults will be locked and cannot be changed. WARNING: So they will work however there will be warnings in the RPT to change to the new API so players can change their keys. ADDED: New keybind API CBA_fnc_addKeybind - Nou ADDED: New keybind API CBA_fnc_registerKeybindModPrettyName - Nou ADDED: New Keybind API CBA_fnc_addKeybindToFleximenu - ViperMaul ADDED: New Keybind support for ACER keyboards.- Nou ADDED: New Keyup support for Keybind - Nou ADDED: New holdkey feature for Keybinds. - Nou ADDED: New Debug Enhancement (https://youtu.be/iJ2eHMvjiQo) - Nou FIXED: The inability to return to default keybinds after starting a new mission. - Nou FIXED: EH FiredBIS fixes - ViperMaul FIXED: RPT Errors with Updating Base Class and Cannot Delete.... - ViperMaul FIXED: Arma 3 v1.42 RC Issues - Updating Base Classes - ViperMaul FIXED: Arma 3 v142 RC Issues - fn_undefCheck.sqf not found - ViperMaul FIXED: Bugs in CBA_fnc_switchPlayer - Killswitch IMPROVED: Keybind optimizations. PerFrameHandler support. Must faster! - Nou IMPROVED: Keybind localization support. - Nou IMPROVED: Caching Changes. - Nou IMPROVED: String Functions Optimizations. Much faster. - Jaynus IMPROVED: XEH Support for ReammoBox_F enabled. - ViperMaul IMPROVED: Removed usage of BIS_fnc_MP from core functions like cba_network - Killswitch DEPRICATED: Keybinding API CBA_fnc_registerKeybind - Nou DEPRICATED: Keybinding API CBA_fnc_registerKeybindToFleximenu - ViperMaul RC5 - Not released due to a bug - it is now fixed in RC6. FIXED: Arma 3 v1.38 Issues - Updating Base Classes - ViperMaul FIXED: Keybinding system initialization - (75752) KillSwitch FIXED: Bug in Hashes - (7538) KillSwitch RC4 - FIXED: Hashes/fnc_isHash.sqf leaks local variable to global scope. (74961) - killswitch - FIXED: Cancel and ESC key does not revert your key assignment (74913) - Taosenai - FIXED: Warning Message: Addon 'cba_xeh_a3' requires addon 'CAData' in 1.29 or later - ViperMaul - ADDED: Warning for Duplicate Keybinds (74914) - Taosenai - ADDED: Support for ContainerClosed and ContainerOpened event handlers (75094) - killswitch - IMPROVED: Functions with the new pushBack command. (74884) - killswitch RC3 hotfix - FIXED: Wrongly formatted Keybind arrary can permanently corrupt the variable array that holds all CBA Keybinds changes - Taosenai - FIXED: Changing the keybind breaks KeyUp handling in a rare case. (74912) - Taosenai RC3 - IMPROVED: Improve isTurnedOut function to support methods used by Arma's core engine. (74888) - Nou - FIXED: Error if no mods are registered keybinds when you click the delete or default button - Taosenai - ADDED: Keybinding should allow selection of KeyDown and KeyUp - Taosenai - ADDED: RegisterKeybind should take {code}, #893) freghar commy2 CHANGED: CBA_fnc_waitUntilAndExecute wouldn't timeout if set to 0 (#910, #892, #756) jonpas ACyprus FIXED: Unable to select target in Debug Console (#752, CBA_fnc_taskDefend and CBA_fnc_taskSearchArea clear all existing waypoints before assigning the AI task (#333) SilentSpike IMPROVED: CBA_fnc_taskPatrol completes the patrol loop by placing the cycle waypoint back at the start (#333) SilentSpike IMPROVED: Performance and behaviour of CBA_fnc_searchNearby. In small groups the leader will join the search; search movement is more fluid (#333) SilentSpike IMPROVED: Performance and behaviour of CBA_fnc_taskDefend. Groups tasked to defend overlapping areas will not double up unit positions (#333) SilentSpike FIXED: CBA_fnc_addMagazine, #890) Timi007 commy2 FIXED: Issue with FLOAT_TO_STRING(), mass adoption and testing opportunity - Bohemia Interactive - for creating the ultimate simulation - Big thanks to ViperMaul。

#620) commy2 IMPROVED: A description in the defend and patrol modules (#618) McDiod IMPROVED: Performance of CBA namespaces (#619) commy2 IMPROVED: Extended Debug Console (#625) commy2 IMPROVED: CBA Keybinds are translated according to the keyboard language (#631) commy2 IMPROVED: Some array functions (#635, because of the changed save format. You will have to rebind all addon keybindings. CHANGE LOG SUMMARY: ADDED: Ability to bind mouse buttons (#83, #152) - Joko ADDED: Make use of the new joinString command in A3 1.50 enhancement - killswitch ADDED: XEH support for SeatSwitched event handlers - killswitch ADDED: Polish localization - gienkov ADDED: 6 New Array Functions: CBA_fnc_findMax, #295, the client tab is selected by default (#833) commy2 CHANGED: Clarify logging for settings userconfig loading (#855) PabstMirror CHANGED: Clarify header of fnc_waypointGarrison.sqf (#863) commy2 CHANGED: Save profile after changes (#873。

#236) commy2 FIXED: Many other performance improvements and bug fixes. IMPROVED: Extended Event Handler system rewritten commy2 ADDED: CBA_fnc_isPerson and CBA_fnc_canUseWeapon (#219) commy2 ADDED: CBA_fnc_createNamespace and CBA_fnc_deleteNamespace (#260) commy2 v2.2.0.151130 FIXED: 1.54 local keyword deprecation commy2, #913) chris579 commy2 ADDED: CBA_fnc_trim etc. support arbitrary character trimming (#872, #804) PabstMirror ADDED: Setting name passed to setting script as _thisSetting (#801, PabstMirror FIXED: CBA_fnc_execNextFrame are executed out of order if used before postInit (#343) PabstMirror FIXED: Credits bar misalligned for non default interface sizes (#362, #531) Killswitch00 ADDED: RETDEF() macro (#537) 654wak654 IMPROVED: Performance of RETNIL() macro (#537) 654wak654 FIXED: Script error about variable with empty name (#535, #558) shukari, jonpas FIXED: Slow loading settings menu (#739, #679, #377, #420) commy2, the ability to bind addon key actions to joysticks (indirectly, commy2 FIXED: Invalid result for CBA_fnc_getNearest (#719, Rahim and Mk200 (#252, #839) commy2 FIXED: Untranslated setting categories broken (#814) commy2 FIXED: Slider settings with whole numbers (#834) PabstMirror FIXED: List settings sometimes not selectable (#835) commy2 FIXED: cba_ui_fnc_remove broken (#838) bosoy FIXED: Debug Console doesn't respond to Enter key in multiplayer (#844, #479。

#941。

#480, #280) jokoho48 IMPROVED: Categories of CBA functions in ingame Functions viewer (#291) commy2 IMPROVED: Removed broken and deprecated functions from Common module (#291, #493) PabstMirror IMPROVED: Remove obsolete configs for the old XEH from diagnostic component (#495) commy2 IMPROVED: Remove obsolete unreachable code from common component (#496) commy2 IMPROVED: Remove obsolete fire team synchronization code, #856, PabstMirror IMPROVED: CBA_fnc_directCall (#665, #820, #906) LorenLuke ADDED: FILE_EXISTS() macro (#899) chris579 ADDED: CBA_fnc_uniqueUnitItems (#902) dedmen ADDED: CBA_fnc_progressBar ported from ACE3 (#912) commy2 CHANGED: Settings weren't editable in unsaved mission (#865, #500) robalo ADDED: Listenable events for CBA settings initialization (#437) PabstMirror ADDED: Garrison waypoint in editor (#438) commy2 ADDED: PerFrameHandler Objects (#441) commy2 ADDED: CBA_fnc_getArea to return the array form of any area construct (#442) SilentSpike ADDED: Optional pbo to load settings from a userconfig file (#450, #319) commy2 IMPROVED: Performance of CBA_fnc_compatibleItems by adding caching methods (#268, #694, #593) commy2 OPTIMIZED: CBA_fnc_reject (#589) dedmen FIXED: CBA_fnc_nearPlayer doesn't ignore headless client logics (#545) Cuel FIXED: AI lowering and raising weapon repeatedly (#551, #468) commy2 FIXED: CBA_fnc_setVarNet and CBA_fnc_publicVariable broken (#471) commy2 FIXED: CBA_fnc_error (internal) not safe for scheduled environment (#472) commy2 FIXED: CBA_fnc_formatNumber not behaving as expected (#486, #427) commy2 v2.5.0.160711 ADDED: Settings framework (#317。

#394, improvements to the settings system and small code updates. CHANGE LOG SUMMARY: ADDED: Portuguese translation (#791) JuhBass ADDED: EnableTargetDebug support for addon config (#724) Dystopian ADDED: Parameters for CBA_fnc_randPos to generate a random position in an arc (#757) Vdauphin ADDED: Parameter for editbox setting to obscure passwords (#763, #422) nilsms FIXED: Placement of Settings button at GetReady map (#423) PabstMirror v2.4.1.160606 CHANGED: Help module will display pretty name of addons if available (#365) commy2 FIXED: Capitalization of paths referenced in preprocessing (#343) Killswitch FIXED: 'author/' is not a value; Note: Many other mods still cause the same issue (#345) commy2 FIXED: Addon cba_ui requires addon a3_ui_f_data causing problems with Linux/MacOS ports (#346, and taskPatrol functions (#342) Wired-Tiger ADDED: Support for sending events to client IDs via CBA_fnc_ownerEvent (#352) PabstMirror ADDED: Override capability to CBA_fnc_taskAttack (#356) Wired-Tiger ADDED: CBA_fnc_viewDir and CBA_fnc_turretDir (#372, #823,mikematrix v2.0.0.150817 Change Log for CBA_A3 v2.0 - Milestone v2.0 v1.1.23.150604 RC7 Hotfix 2 IMPROVED: Move the XEH initialization out of the init event handler. - Killswitch ADDED: Optional addon to enable an automatic 'adding XEH' to incompatible mods - Killswitch v1.1.22.150602 RC7 Hotfix FIXED: Restore XEH init EH for the BLUFOR FIA, #369, #636) Dorbedo FIXED: Eden-Editor hotkey for Config Viewer not working (#611) commy2 FIXED: Unit player eventhandler not called when leaving remote control (#615, CBA_fnc_removeMagazine, #672) fishykins ADDED: Debug Console Watch fields for remote machines (#658, #498) commy2 IMPROVED: compileFinal internal CBA missionNamespace functions (#469) commy2 IMPROVED: Remove obsolete and non functional marker persistency feature (#473, #647, Killswitch FIXED: Support configNull and teamMemberNull in CBA_fnc_findNull (#212) commy2 FIXED: CBA_fnc_findMin was broken (#257, #736) SilentSpike, CBA_fnc_addBinocularMagazine and CBA_fnc_removeBinocularMagazine (#325) commy2 ADDED: Functions to execute CBA events on certain remote machines CBA_fnc_targetEvent, #676) PabstMirror。

QPATHTOEF (#307, #680。

#853) commy2 REMOVED: Obsolete components (#821, commy2 IMPROVED: CBA_fnc_removeXCargo functions to retain items properly (#596) jonpas IMPROVED: Init-box size and enabled local variables and return values (#612, #350) commy2 FIXED: meta.cpp file was lost in limbo (#354) bux578, CBA_fnc_addWeaponCargo and CBA_fnc_addMagazineCargo with additional parameters (#291) commy2 IMPROVED: Performance of CBA_fnc_getTurret, CBA_fnc_getFirer and CBA_fnc_getGroupIndex and better support of certain edge cases (#291) commy2 IMPROVED: Compatibilty with 1.54 version of Linux/MacOS build (#301, #829) commy2 ADDED: Ability to bind to Joysticks indirectly (#825, #803) commy2 ADDED: Support for cba_settings_hasSettingsFile flag to description.ext (#807) commy2 ADDED: Changing a mission setting applies 'Overwrite Clients' automatically (#810) commy2 CHANGED: Update Japanese translation (#760) classicarma CHANGED: Code reformatting (#765 - #787, CBA_fnc_findMin, CBA_fnc_addItemCargo and CBA_fnc_addBackpackCargo (#291) commy2 ADDED: CBA_fnc_getItemConfig and CBA_fnc_getObjectConfig which report the config entry of objects and classnames (#291) commy2 ADDED: CBA_fnc_getMuzzles which reports all muzzle names of a weapon (#291) commy2 ADDED: CBA_fnc_getWeaponModes which reports all weapon modes of a weapon (#291) commy2 ADDED: CBA_fnc_vehicleRole which reports the soldiers role in the current vehicle (#291) commy2 ADDED: CBA_fnc_turretPath。

#698) robalo IMPROVED: Statemachine component (#671, CBA_fnc_serverEvent and CBA_fnc_globalEventJIP (#284, read documentation!), #746) Entih, #638, PabstMirror IMPROVED: Performance of CBA_fnc_players (#668) SilentSpike IMPROVED: Updated Joint Rails for 1.70 (#669。

and functionNames - Taosenai RC2 - FIXED: CBA_fnc_taskPatrol not showing properly in the BIS_fnc_help viewer - killswitch - FIXED: CBA_A3 RC1: XEH no longer works for Ammo boxes - killswitch - IMPROVED: Optimize all dynamic code from Call Compile Format to the missionNamespace setVariable method - ViperMaul - ADDED: New event handlers supported: InventoryClosed。

InventoryOpened and SoundPlayed. - killswitch - ADDED: New Keybinding System (74765) - Taosenai RC1 - FIXED: CBA_A3 interferes with Arma3's weather sync values - ViperMaul - FIXED: CBA_fnc_isTurnedOut relies on animation name ending in out (74432) - killswitch - thanks LordHeart - FIXED: Fixed Parachute Explosion when landing too fast. As well as other EH fixes (74393) - killswitch - IMPROVED: Slight improvements in EventHandlers - killswitch - IMPROVED: Per-Frame Handler (PFH) is now based off the BIS stacked event handler system - killswitch - IMPROVED: CBA_fnc_getFov function (74230) - Thanks ceeeb - IMPROVED: Revert hack for HashSet designed for Arma 3 Alpha - no longer needed for Arma 3 Final - ViperMaul - Changelog Forum topic: - BI forums Steam Workshop: - Subscribe

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